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	<title>Schofy's Percussion Podcast</title>
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		<title>Rock Band- Game of the Future</title>
		<link>http://schofypercussionpodcast.wordpress.com/2008/05/20/rock-band-game-of-the-future/</link>
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		<pubDate>Tue, 20 May 2008 11:20:35 +0000</pubDate>
		<dc:creator>schofy4934</dc:creator>
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		<description><![CDATA[For the consumers in the video game market, there has been a rash of musical interface games that have topped the charts as possibly being the greatest games of all time.  Guitar Hero was the pioneer, releasing its first game in Playstation 2 format back in 2005.  The game is played by using a guitar [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=schofypercussionpodcast.wordpress.com&amp;blog=3597932&amp;post=24&amp;subd=schofypercussionpodcast&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:small;font-family:Times New Roman;">For the consumers in the video game market, there has been a rash of musical interface games that have topped the charts as possibly being the greatest games of all time.<span>  </span><em><a href="www.guitarhero.com">Guitar Hero</a></em> was the pioneer, releasing its first game in Playstation 2 format back in 2005.<span>  </span>The game is played by using a guitar peripheral (a guitar shaped controller).<span>  </span>The player strums up and down on the strummer and hits the fret buttons.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"> </p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:small;font-family:Times New Roman;"> It was developed by <a href="http://www.harmonixmusic.com/">Harmonix </a>and published by <a href="www.redoctane.com">RedOctane </a>and <a href="www.activision.com">Activision</a>.<span>  </span>Harmonix developed the series from 2005 to 2007, coming out with three games in that span of time before handing it over to Neversoft.<span>  </span>Neversoft developed <em>Guitar Hero III: Legends of Rock</em>, which is available in stores now.<span>  </span>Overall, the game has sold over 14 million copies and has grossed over one billion dollars in revenue.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"> </p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:small;font-family:Times New Roman;">Harmonix, located in Cambridge, Massachusetts, was also responsible for another game, known as <em><a href="http://www.rockband.com/">Rock Band</a></em>.<span>  </span>After first announcing the game in April 2007, the game cost $200 million to develop and was released to the U.S. in November of that year.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><em></em></span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><em>Rock Band</em> took the concept of <em>Guitar Hero</em> and expanded it.<span>  </span>Instead of playing just a guitar, you can sing, play drums, or play base.<span>  </span>If you feel up to it, you can even try to sing and play at the same time!<span>  </span></span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"> </p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:small;font-family:Times New Roman;">Now, these games have received criticism in the past for replacing real instruments for fake ones.<span>  </span>Some people believe that these games could bring the end of real music as we know it.<span>  </span>But wait, here’s a little something I found on Wired.com.<span>  </span>It reads “‘<a href="http://www.wired.com/entertainment/music/news/2008/04/guitar_gateway">Guitar Hero’: Gateway Drug to Six-String Bliss</a>”.<span>  </span>Here’s an excerpt:</span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"> </p>
<p class="MsoNormal" style="margin:0 0.5in;"><span style="font-size:10pt;"><span style="font-family:Times New Roman;">The wildfire success of music games like Guitar Hero and Rock Band is causing a subtle revolution in popular music &#8212; maybe not on the level of the British Invasion of the &#8217;60s, but noticeable nonetheless. The games are bringing about renewed interest in the guitar, a music-making machine that&#8217;s been losing traction lately to turntables and laptops. Guitar Hero is like a gateway drug that&#8217;s getting a new wave of players hooked on guitar.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"> </p>
<p class="MsoNormal" style="text-indent:0.5in;margin:0;"><span style="font-size:small;font-family:Times New Roman;">As well, the article talks about the effect of <em>Rock Band</em> on consumers who are interested in music.</span></p>
<p class="MsoNormal" style="margin:0 0.5in;"><span style="font-size:10pt;"></span></p>
<p class="MsoNormal" style="margin:0 0.5in;"><span style="font-size:10pt;"><span style="font-family:Times New Roman;">A self-described classic-rock fan, Starke said he first set his sights on learning to play the Guns N&#8217; Roses hit &#8220;Sweet Child of Mine&#8221; on guitar, then began dabbling in keyboards and drums after encountering those instruments in Rock Band. He said he plans to form a band (tentative name: Two and a Half Man Quintet) with four other guys from his LAN gaming group. Only the prospective keyboardist has significant experience with his instrument outside of Guitar Hero or Rock Band. </span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;"></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Games such as <em>Guitar Hero</em> seem to be making the music scene a little cooler.<span>  </span>More and more kids are picking up instruments because of the joy they’re experiencing with their systems.<span>  </span></span></span></p>
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		<title>Live Drumming versus Practice Drumming</title>
		<link>http://schofypercussionpodcast.wordpress.com/2008/05/20/live-drumming-versus-practice-drumming/</link>
		<comments>http://schofypercussionpodcast.wordpress.com/2008/05/20/live-drumming-versus-practice-drumming/#comments</comments>
		<pubDate>Tue, 20 May 2008 11:19:20 +0000</pubDate>
		<dc:creator>schofy4934</dc:creator>
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		<description><![CDATA[For most drummers, the ultimate experience is playing a live gig in front of an audience.  It is the “end-all-and-be-all” for most of us.  We practice hours upon hours to be absolutely perfect when we get on the stage and play for anyone, whether it is a small auditorium or Wembley, packed to the brim. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=schofypercussionpodcast.wordpress.com&amp;blog=3597932&amp;post=23&amp;subd=schofypercussionpodcast&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;font-family:Times New Roman;">For most drummers, the ultimate experience is playing a live gig in front of an audience.<span>  </span>It is the “end-all-and-be-all” for most of us.<span>  </span>We practice hours upon hours to be absolutely perfect when we get on the stage and play for anyone, whether it is a small auditorium or Wembley, packed to the brim.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;font-family:Times New Roman;">My first true gig was back in April, and it was vastly different from band practice in the guitarist’s basement.<span>  </span>We’d been practicing every weekend to nail all the songs we’d been practicing on, and we all felt pretty good about our set.<span>  </span>The three of us didn’t know how different the stage would feel.<span>  </span>Of course, it was only a small auditorium, but it was still nerve racking.<span>  </span>Time and time again, we’d mess up on the cues we worked on and the breakdowns in the music.<span>  </span>We made it through alright, but I had a tough time trying to keep my cool with so much pressure on me.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;font-family:Times New Roman;">So what is the difference between practice drumming and live drumming?<span>  </span>Well, practice drumming leaves room for mistakes to be corrected.<span>  </span>When practicing with your band, there is leisure time to mess around and get those kinks ironed out.<span>  </span>During a live set, if you make a mistake, you have to cover it up.<span>  </span>For example, if you roll a fill too long, it might sound weird, and it might screw up the band.<span>  </span>So, if you cover it up somehow, then you can keep the grove and keep the band moving.<span>  </span>As well, since the drummer is the time keeper, you need to keep the tempo up at all times.<span>  </span>If you don’t, you’ll cause a train crash and the song will fail.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;">The biggest tip is to just keep cool.<span>  </span>Regardless of whether you screw up or not, it will be fine.<span>  </span>The drummer is the engine of the band, and without you they can’t run.</span></span></p>
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		<title>Anatomy Of A Drum DVD</title>
		<link>http://schofypercussionpodcast.wordpress.com/2008/05/20/anatomy-of-a-drum-dvd/</link>
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		<pubDate>Tue, 20 May 2008 11:18:18 +0000</pubDate>
		<dc:creator>schofy4934</dc:creator>
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		<description><![CDATA[Anatomy of a Drumming DVD   For a long time now, I’ve been doing a lot of my study work out of rudiment books.  The books offer me a chance to challenge myself, but they leave me feeling bored and dry at the end of the day.  To supplement what I read, I also watch [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=schofypercussionpodcast.wordpress.com&amp;blog=3597932&amp;post=22&amp;subd=schofypercussionpodcast&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><strong><span style="font-size:small;font-family:Times New Roman;">Anatomy of a Drumming DVD</span></strong></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;font-family:Times New Roman;">For a long time now, I’ve been doing a lot of my study work out of rudiment books.<span>  </span>The books offer me a chance to challenge myself, but they leave me feeling bored and dry at the end of the day.<span>  </span>To supplement what I read, I also watch DVD’s as well.<span>  </span>And a number of percussionists have done video projects, such as Jojo Mayer (independent artist), Steve Smith (Journey), Mike Portnoy (Dream Theater), and many more.<span>  </span>My personal favorite though, is <a href="http://www.neilpeart.net/">Neil Peart</a>’s <em>Anatomy of a Drum Solo</em>.<span>  </span>In this DVD, Peart breaks down his technique for building a drum solo, beginning from the inspirations that created his solo to the final product.<span>  </span>Along with that, he breaks down the solo into sections and shows you how they work.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><img class="aligncenter size-medium wp-image-25" src="http://schofypercussionpodcast.files.wordpress.com/2008/05/neil20peart20drum20solo.jpg?w=213&#038;h=300" alt="" width="213" height="300" /></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Now what I thought was interesting about the DVD was the evolution of the solo that Neil talked about.<span>  </span>He would show clips from older shows and then compare them to his newer shows.<span>  </span>Of course, some material would remain the same, but other parts of the solo were very different.<span>  As time went on and his kit grew, Peart added melodic bits and brought in different styles of drumming that progressed with the solo.</span></span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><span>Essentially, Peart&#8217;s most recent evolution of the solo is broken into three parts.  He begins with African rythyms that move from both electronic to acoustic drums.  It is very melodic and a very interesting combination of rythmic patterns.  The second part involves a straight out combination between a march and a waltz.  This focuses more on snare and bass beats but is altogether interesting for its accented patterns.  The third and final part breaks out into a big band/swing number, which actually incorporates a video and a synthesized band in the background.  Peart ends his solo with a great, upbeat flourish.</span></span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><span>Overall, I found <em><a href="http://www.amazon.com/Neil-Peart-Anatomy-Drum-Solo/dp/B000C4BBZ2/ref=pd_bbs_sr_1?ie=UTF8&amp;s=dvd&amp;qid=1211311565&amp;sr=8-1">Anatomy of a Drum Solo</a> </em>to be not only entertaining but very informative as well.  By giving his own approach to soloing, he helps to give a better perspective on the drum solo altogether.  I would reccomend this DVD to not only Neil Peart fans but anyone also developing a solo as well.</span></span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;"></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;margin:0;"><span style="font-size:small;"></span></p>
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		<title>My Gear</title>
		<link>http://schofypercussionpodcast.wordpress.com/2008/05/02/my-gear/</link>
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		<pubDate>Fri, 02 May 2008 12:35:11 +0000</pubDate>
		<dc:creator>schofy4934</dc:creator>
				<category><![CDATA[Percussion Gear]]></category>

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		<description><![CDATA[Since the first podcast is still in the works, I figured I might as well introduce myself through the gear I play with.  First of all, There are my drumsticks.  I play with Vic Firth American Classic Hickory&#8217;s.  I have had the same pair of sticks for about two years now and they have taken [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=schofypercussionpodcast.wordpress.com&amp;blog=3597932&amp;post=3&amp;subd=schofypercussionpodcast&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Since the first podcast is still in the works, I figured I might as well introduce myself through the gear I play with. </p>
<p>First of all, There are my drumsticks.  I play with <a href="http://www.vicfirth.com/" target="_blank">Vic Firth</a> American Classic Hickory&#8217;s.  I have had the same pair of sticks for about two years now and they have taken a heavy beating.  They&#8217;re small for my hands but can bring out a lot of power and melodic sounds out of my drums and cymbals.</p>
<p>My drum set is a <a href="http://www.musiciansfriend.com/product/Tama-Imperialstar-5Piece-Standard-Drum-Set-with-Cymbals-and-Free-12-China?sku=491127">Tama Imperialstar</a> in a metallic blue.  The bass drum has a great boom to it, and the toms are heavy but melodic.  The snare drum has a fat sound to it and is great for groove-based music.  I got lucky with this set and was able to pick it up for only $500 at my local music shop. </p>
<p>Then there are my cymbals.  I play with <a href="http://www.musiciansfriend.com/product/Zildjian-ZHT-Pro-4-Cymbal-Pack?sku=445490">Zildjian ZHT</a>&#8216;s, which I bought in a box set, and as well with a Tosco china cymbal.  There are many pro&#8217;s and con&#8217;s with the ZHT&#8217;s.  Some of the pro&#8217;s are the bright sound that they give and the cheap cost to own them.  The con&#8217;s are the extra long sustain they give and the overpowering sound they can give out.  I played a gig back on April 18th where I used these cymbals.  We recorded our performance, and watching it back I realized that at parts I couldnt hear my snare drum over the cymbals.  Now, perhaps I may have been hitting them too hard, but I wasn&#8217;t putting too much effort into it. </p>
<p>The Tosco china is great.  The only con to having it is that it gives a darker sound to my kit among the other bright cymbals I use.  But it still has a great sound that gives my kit a diversified sound.</p>
<p>For hardware, I use a combination of <a href="http://www.yamaha.com/drums/drumproductdetail.html?CNTID=544597&amp;CTID=5040600">Yamaha</a> and Tama hardware.  The Yamaha hardware I bought separately, and it is fantastic.  It is very sturdy and very easy to use.  I also use the Tama hardware because it came with my set when I bought it.</p>
<p>For drumheads, my heads of choice are <a href="http://www.remo.com/portal/products/3/8/50/ds_coated.html">Remo Weatherking</a>&#8216;s.  The coated heads give a great warm sound that help bring out the sound of the drums and ampilfy the undertones that you don&#8217;t normally hear with factory heads. </p>
<p>Then, I have some miscellaneous items on my kit.  I have a <a href="http://www.rhythmtech.com/products/pre-pack/pre-pack_pages/dkp.html">Rythym Tech</a> pack of both a cowbell and a tambourine, and a temple block.  These help me create new and funky melodic sounds and overall augment my kit. </p>
<p>So, that&#8217;s pretty much all I have to say about my gear.  I like it a lot and it keeps my sound fresh.   Got any gear you like to talk about?  Leave a comment!</p>
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